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구독자 1,100만 소맥거핀, 협찬 비율 0.76% — 4건 전부 게임 브랜드인 이유

Dhesy가 소맥거핀 채널 524개 영상을 분석한 결과, 협찬은 단 4건이며 전부 게임 브랜드(포노스·넥슨·호요버스·넷이즈)였습니다. 일반 영상 대비 조회수 88% 감소에도 게임사가 이 채널을 택하는 이유를 데이터로 풀어봅니다.

소맥거핀은 524개 영상 중 협찬이 4건(0.76%)으로 극도로 낮지만, 4건 모두 게임 브랜드입니다.

협찬 영상 평균 조회수는 107만 회로 일반 영상(937만 회)의 약 1/9 수준이지만, 참여율은 2.07%로 유의미합니다.

포노스 협업 영상 '온 세상이 냥코다'가 239만 회로 협찬 중 최고 성과를 기록했으며, 이는 게임 캐릭터와 애니메이션 세계관의 결합 때문입니다.

게임 브랜드 입장에서 애니메이션 크리에이터는 조회수보다 타깃 정확도에서 가치가 높은 채널 유형입니다.

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Creator Analysis

11M Subscribers, 0.76% Sponsorship Rate: Why SoMacGuffin Only Works With Game Brands

Dhesy·April 6, 2026
11M Subscribers, 0.76% Sponsorship Rate: Why SoMacGuffin Only Works With Game Brands

Key Takeaways

  • · 소맥거핀은 524개 영상 중 협찬이 4건(0.76%)으로 극도로 낮지만, 4건 모두 게임 브랜드입니다.
  • · 협찬 영상 평균 조회수는 107만 회로 일반 영상(937만 회)의 약 1/9 수준이지만, 참여율은 2.07%로 유의미합니다.
  • · 포노스 협업 영상 '온 세상이 냥코다'가 239만 회로 협찬 중 최고 성과를 기록했으며, 이는 게임 캐릭터와 애니메이션 세계관의 결합 때문입니다.
  • · 게임 브랜드 입장에서 애니메이션 크리에이터는 조회수보다 타깃 정확도에서 가치가 높은 채널 유형입니다.

Contents

  • 11 Million Subscribers, But Only 4 Sponsorships
  • Who Is SoMacGuffin?
  • Key Stats: 4 Sponsorships, All Games
  • Why Only Games, and Why These Games?
  • From the Game Brand's Perspective, the Numbers Tell a Different Story
  • When This Strategy Doesn't Work
  • Takeaways for Marketers
  • FAQ

Dhesy analyzed 524 videos from SoMacGuffin's channel and found only 4 brand sponsorships (0.76%), all from game companies. While the channel averages 9.37 million views per organic video, sponsored content averages just 1.07 million views. This article examines why PONOS, Nexon, HoYoverse, and NetEase still choose this animation channel despite the 88% view drop.

11 Million Subscribers, But Only 4 Sponsorships

Out of 524 videos, only 0.76% feature brand partnerships.

SoMacGuffin is a South Korean animation channel that exploded after a Squid Game parody hit 140 million views in 2021, catapulting the channel from 250,000 to 1 million subscribers in a single month. By June 2025, the channel reached 10 million subscribers with over 4.8 billion total views. Despite this massive scale, only 4 out of 524 videos are brand-sponsored.

Across Dhesy's database of 2,291 brands and 5,662 collaborations, a channel of this size maintaining such a low sponsorship rate is exceptionally rare.

Who Is SoMacGuffin?

SoMacGuffin (the name comes from somaek, a Korean beer-soju mix) creates dialogue-free, 2-4 minute daily life animations. The content centers on gaming, anime, and internet meme culture through the lens of a Gen Z male gamer character. The channel aired on Animax and Aniplus TV in 2023, and after partnering with Sandbox Network, returned to independent production in April 2025.

The key advantage: virtually zero language barrier. The dialogue-free animation format travels globally without localization, which explains why the "Which one is not sleeping" meme video crossed 166 million views worldwide.

Key Stats: 4 Sponsorships, All Games

BrandGameVideo TitleViewsEngagementPublished
PONOSBattle CatsThe Whole World is Nyanko2,385,7891.30%Jul 2025
NetEaseNarakaBuilt the House, Instantly Destroyed857,8321.89%Mar 2026
HoYoverseGenshin/HonkaiVeteran Somaek651,2012.72%Sep 2025
NexonMapleStory LandSomaek's MapleStory Land Comic!368,4892.36%Dec 2025
Sponsored Avg1,065,8282.07%
Organic Avg9,369,511—

Sponsored videos average 1.07 million views — roughly 11% of the organic average (9.37 million). This gap is among the largest we've seen across Dhesy's creator analysis.

소맥거핀 협찬 vs 일반 영상 평균 조회수

* Source: Dhesy

Why Only Games, and Why These Games?

The four brands share a clear pattern. PONOS's Battle Cats is a cat-character defense game. HoYoverse makes anime-style RPGs like Genshin Impact. Nexon's MapleStory is a game SoMacGuffin built early content around. NetEase's Naraka is an action battle royale.

소맥거핀 협찬 브랜드별 조회수 및 참여율

* Source: Dhesy

The top-performing PONOS collaboration merges SoMacGuffin's character "Somaek" into the Battle Cats universe. It doesn't look like an ad — the game becomes part of SoMacGuffin's world. That video hit 2.39 million views, 2-6x more than the other sponsorships, precisely because game characters and animation worldbuilding aligned naturally.

온 세상이 냥코다

온 세상이 냥코다

소맥거핀·조회수 239만

The Nexon MapleStory Land collaboration, by contrast, reached only 370K views. Since SoMacGuffin originally started making MapleStory content, viewers may have perceived it more clearly as advertising — the paradox of sponsoring content around a topic the creator already covered organically.

소맥이의 메이플랜드 만화!

소맥이의 메이플랜드 만화!

소맥거핀·조회수 36.8만

From the Game Brand's Perspective, the Numbers Tell a Different Story

Comparing SoMacGuffin's sponsored performance against each brand's overall collaboration averages on Dhesy:

BrandTotal CollabsCreatorsAvg Views
NetEase6144115,377
Nexon5743136,709
HoYoverse3922179,863
SoMacGuffin Avg——1,065,828

Nexon's overall collaboration average is about 137K views. SoMacGuffin's MapleStory Land video at 370K is 2.7x that average. HoYoverse averages 180K per collaboration — SoMacGuffin delivered 3.6x. NetEase averages 115K — SoMacGuffin delivered 7.4x.

Within SoMacGuffin's channel, sponsored content underperforms dramatically. But from the brand's portfolio perspective, SoMacGuffin delivers 2-7x their typical collaboration performance.

When This Strategy Doesn't Work

A 937-million-view-average channel producing 1.07-million-view sponsorships means 88% of the audience doesn't engage with branded content. Several risks require consideration.

If the channel's core appeal rests on its non-commercial nature, increasing sponsorship frequency could erode channel value itself. SoMacGuffin running only 4 sponsorships over 9 months may be a deliberate choice. Non-game categories (food, fashion, finance) attempting sponsorship here would likely face even steeper view drops due to worldview mismatch. This analysis is based on views and engagement — actual game download and revenue conversion data is not included.

Takeaways for Marketers

Game brand marketers should evaluate animation creators as "target accuracy media" rather than "reach media." A channel like SoMacGuffin, whose core audience is male Gen Z gamers, delivers lower absolute reach but 2-7x the views compared to the brand's other creator partnerships.

For creators, maintaining a sub-1% sponsorship rate while filtering for brands that match your worldview preserves long-term channel value. All four of SoMacGuffin's deals being games creates a natural filter — viewers accept them as "games SoMacGuffin would actually play."

For agencies, measure animation channel collaborations by CPA (Cost Per Action) rather than CPV (Cost Per View). Absolute views may fall short of organic benchmarks, but brand-relative performance can rank at the top.

FAQ

Q. What are SoMacGuffin's subscriber count and average views?

A. As of April 2026, SoMacGuffin has approximately 11 million subscribers with an average of 9.3 million views across 524 videos. Sponsored videos average 1.07 million views — about 88% lower than organic content.

Q. Which brands has SoMacGuffin collaborated with?

A. PONOS (Battle Cats), HoYoverse (Genshin Impact/Honkai series), Nexon (MapleStory Land), and NetEase (Naraka: Bladepoint). Zero non-game brand collaborations.

Q. Why do game companies keep sponsoring despite lower views?

A. SoMacGuffin's core audience (male Gen Z, gaming and anime fans) precisely overlaps with game brands' target users. Measured by target accuracy rather than raw reach, these sponsorships outperform the brands' other collaborations by 2-7x.

Q. What is SoMacGuffin's content style?

A. Dialogue-free, 2-4 minute daily life animations focused on gaming, anime, and internet meme culture. The channel rose to fame through a Squid Game parody that exceeded 140 million views.

Q. What advantages do game brands gain from animation creator collaborations?

A. Games integrate naturally into the creator's characters and worldview, reducing ad resistance. SoMacGuffin's sponsored content engagement rate of 2.07% demonstrates this effect.


Methodology: Based on Dhesy platform data covering 2,291 brands and 5,662 collaborations. Analysis period: 2025-07-01 to 2026-04-07. Data source: Dhesy External sources: SoMacGuffin NamuWiki, Somacguffin Wikitubia Last updated: 2026-04-07

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#소맥거핀#SoMacGuffin#게임브랜드협업#GameBrandCollab#유튜브애니메이션#YouTubeAnimation#인플루언서마케팅2026#InfluencerMarketing2026#크리에이터분석#CreatorAnalysis
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