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크리에이터 4명으로 협업 63건 — 아이템매니아의 '소수 정예' 유튜브 전략

게임 카테고리 105개 브랜드 중 크리에이터 수 최소, 협업 수 5위. 아이템매니아가 소수 크리에이터 집중 전략으로 만든 유튜브 마케팅 성과를 Dhesy 데이터로 분석합니다.

아이템매니아는 크리에이터 4명과 63건 협업으로 게임 카테고리 5위를 기록, 크리에이터당 15.8건은 카테고리 평균의 6.1배입니다.

수삼티비 채널은 9건의 영상으로 평균 136,856회 조회를 달성해 브랜드 평균의 2.2배 효율을 보였습니다.

경쟁사 아이템땡스(12명, 110건)보다 적은 크리에이터로도 높은 참여율(1.11% vs 0.81%)을 기록했습니다.

니치 플랫폼의 유튜브 마케팅은 조회수보다 크리에이터 시청자와 타깃 유저의 일치도가 핵심 성공 요인입니다.

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63 Collaborations with Just 4 Creators — ItemMania's 'Few but Deep' YouTube Strategy

Dhesy·March 26, 2026
63 Collaborations with Just 4 Creators — ItemMania's 'Few but Deep' YouTube Strategy

Key Takeaways

  • · 아이템매니아는 크리에이터 4명과 63건 협업으로 게임 카테고리 5위를 기록, 크리에이터당 15.8건은 카테고리 평균의 6.1배입니다.
  • · 수삼티비 채널은 9건의 영상으로 평균 136,856회 조회를 달성해 브랜드 평균의 2.2배 효율을 보였습니다.
  • · 경쟁사 아이템땡스(12명, 110건)보다 적은 크리에이터로도 높은 참여율(1.11% vs 0.81%)을 기록했습니다.
  • · 니치 플랫폼의 유튜브 마케팅은 조회수보다 크리에이터 시청자와 타깃 유저의 일치도가 핵심 성공 요인입니다.

Contents

  • 63 Collaborations from Just 4 Creators — 5th in the Gaming Category
  • What Is ItemMania?
  • Key Metrics: Category Comparison
  • Channel Performance: SusamTV's Standout Efficiency
  • Volume Strategy: GaonasCity's 29 Consecutive Partnerships
  • Competitor Comparison: ItemThanks' Multi-Creator Approach
  • Takeaways for Marketers
  • FAQ

63 Collaborations from Just 4 Creators — 5th in the Gaming Category

While the average gaming brand works with 5.1 creators, one brand achieved 5th place with only 4.

Dhesy tracks 105 gaming category brands. Among them, ItemMania ranks 5th in YouTube collaborations with 63 partnerships — yet only 4 creators were involved. With the gaming category average at 5.1 creators per brand, ItemMania has clearly chosen depth over breadth.

What Is ItemMania?

ItemMania is South Korea's dominant game item trading platform, operated by IMI Inc. After merging with ItemBay in 2014, it holds a virtual monopoly in the market, facilitating escrow-based trades for game items, game currency, and accounts across titles like MapleStory, Lineage M, Dungeon & Fighter, and Lost Ark. With 1.66 million monthly searches, it commands strong recognition among Korean gamers.

This market position directly shapes its YouTube strategy. ItemMania's core users are dedicated MMORPG players — the same audience that watches specialized game creators on YouTube. Rather than targeting a broad audience, ItemMania can focus on creators whose viewers are already potential customers.

Key Metrics: Category Comparison

MetricItemManiaGaming Category AvgMultiple
Collaborations6313.54.7x
Creators45.10.8x
Collabs per Creator15.82.66.1x
Avg Views62,935202,2660.31x
Engagement Rate1.11%1.62%0.69x

At 15.8 collaborations per creator — 6.1 times the category average of 2.6 — these are not one-off sponsorships but sustained partnerships. Meanwhile, average views and engagement trail the category. The channel-level breakdown reveals why this still works.

게임 카테고리 브랜드 협업 수 TOP 5

* Source: Dhesy

Channel Performance: SusamTV's Standout Efficiency

The performance gap across ItemMania's 4 creator partners is striking.

CreatorVideosTotal ViewsAvg Views
SusamTV91,231,707136,856
GaonasCity291,167,96540,275
Channel 3765,3339,333
Channel 4158,83058,830

SusamTV delivers 136,856 average views across 9 videos — 2.2 times the brand average and approaching the gaming category mean. Known for investing over 1 billion won (approximately $750,000) in a single Lineage M character, SusamTV's audience consists precisely of the heavy spenders who drive game item trading volume.

리니지M / 미친 유일을 뽑았습니다!! 눈물없이 볼수 없는 카드 합성 ㅠ.ㅠ

리니지M / 미친 유일을 뽑았습니다!! 눈물없이 볼수 없는 카드 합성 ㅠ.ㅠ

수삼티비·조회수 18.1만

SusamTV's video titles consistently feature item enhancement, rare drops, and character upgrades — content that triggers purchase intent right when an ItemMania ad appears. The content and the commercial message are inseparable.

Volume Strategy: GaonasCity's 29 Consecutive Partnerships

GaonasCity accounts for 46% of all collaborations with 29 videos. While averaging 40,275 views per video, this creator maintains constant brand presence across both Lineage Classic and Lineage M communities through content about server launches, PvP battles, and item upgrades.

[리니지 클래식] 하이네 신서버 오픈런🔥마을 대학살

[리니지 클래식] 하이네 신서버 오픈런🔥마을 대학살

가오나시티·조회수 13.7만
40억 쓰고 4억5천에 팔린 안정이 캐릭… 왜 이렇게 됐을까?|리니지M

40억 쓰고 4억5천에 팔린 안정이 캐릭… 왜 이렇게 됐을까?|리니지M

가오나시티·조회수 7.7만

Titles like '40 Billion Won Invested, Sold for 450 Million' inherently raise questions about game asset valuation — naturally leading viewers to think about trading platforms. The content itself is the ad.

아이템매니아 협업 채널별 평균 조회수

* Source: Dhesy

Competitor Comparison: ItemThanks' Multi-Creator Approach

Compare this with ItemThanks, a rival in the same market. ItemThanks works with 12 creators across 110 collaborations (9.2 per creator), achieving 117,540 average views — 1.9x ItemMania's figure. However, its engagement rate sits at 0.81%, below ItemMania's 1.11%. The broader approach maximizes reach but dilutes the creator-brand message consistency that concentrated strategies deliver.

Takeaways for Marketers

Three lessons emerge from ItemMania's approach.

First, when your target users and a creator's audience overlap completely, concentrating on fewer creators works. ItemMania's 15.8 collaborations per creator (6.1x category average) turns repeated exposure into community trust.

Second, niche platforms should optimize for conversion context over view counts. At 31% of category average views, ItemMania's strategy only makes sense when every viewer is a potential customer — making CPA, not CPV, the real success metric.

Third, treating creators as community anchors rather than ad placements builds lasting brand presence. GaonasCity's 29 consecutive partnerships don't just advertise — they make ItemMania the default in the Lineage community.

FAQ

Q. What is ItemMania?

A. ItemMania is South Korea's largest game item trading platform, facilitating escrow-based trades for items, currency, and accounts. Since merging with ItemBay in 2014, it has maintained market dominance.

Q. What is ItemMania's YouTube strategy?

A. A concentrated partnership model: 63 collaborations with just 4 Lineage-specialized creators, averaging 15.8 collaborations per creator — 6.1x the gaming category average.

Q. Who are ItemMania's YouTube partners?

A. SusamTV (136,856 avg views), GaonasCity (29 collaborations, most prolific), and two additional Lineage-focused channels. All specialize in Lineage M or Lineage Classic content.

Q. What are the pros and cons of a few-creator strategy?

A. Pros include message consistency, trust through repetition, and precise audience targeting. Cons include limited reach and high dependency risk on individual creators.


Methodology: Based on Dhesy platform data covering 3,600+ brands and 64,000 collaboration videos. Data source: Dhesy — Analysis based on 2,209 brands and 1,769 creators External sources: Namuwiki, Kyunghyang Games, Insight Last updated: 2026-03-27

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